Making Games with Python & Pygame

$3.00

If you’ve ever wanted to turn your creative ideas into playable reality, Making Games with Python & Pygame is the ultimate gateway. This resource focuses on practical application, showing you how to move beyond text-based scripts and into the world of 2D graphics and interactive sound.

Core Concepts Covered

  • The Game Loop: Learn how Making Games with Python & Pygame teaches the essential cycle of handling events, updating game states, and drawing frames.

  • Coordinate Systems: Master the math behind moving characters across a screen.

  • Collision Detection: Discover how Making Games with Python & Pygame explains the logic of objects interacting within a digital space.

Making Games with Python & Pygame

  • covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.

The book Making Games with Python & Pygame

  • features the source code to 11 games. The games are clones of classics such as Nibbles, Tetris, Simon, Bejeweled, Othello, Connect Four, Flood It, and others.

“This series is a bunch of programs that the kids type in and explanations of how the programs work. It’s a great jumping off point to messing around — you start with something that works and change it up to do other things that are more interesting to you.”

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